The toolbox UI

What a person touches when a room has instruments in it. The bar: recognized and trusted at first sight — like a die, a post-it, a whiteboard — no teaching. One rule runs under all of it: a move is a capsule, an outcome is a card, and everything is built from one set of shared bubble parts.

The material is in nine pages, each one object or one decision. Read them in this order — it is the order a person meets them: the icon on the sheet, the sheet that sets the tool up, the card the outcome arrives in, the strip at the top that holds what is live.

The set

Where the rest is

The design of the instruments themselves — the six moves, the orthogonal engine, the lifecycle — is the toolbox contents; what was measured is the definition of done and its siblings. The icon set is also mirrored in the Style Guide.

-ish · design notes — tools & games › the toolbox UI · chapter front door, 2026-08-22