Everything about the room's instruments — dice, wheel, deck, ballot, sealed collect, note, clock, board, pad — in one place. Fifteen pages accumulated over the track; this is the map. Start with whichever row matches what you are about to do.
Read these before changing anything. The rulings are numbered and referred to by number everywhere else.
The half that kept breaking. A tool a persona cannot reach is a tool nobody uses.
| Piece | State | Note |
|---|---|---|
| T1–T4 · T8–T11 | shipped | clock · tally · deal · touch drawer · presence properties · dice remake · bid box · reveal trigger |
| The lifecycle arc(L·A·B·C·D) | shipped | one lifecycle, one ladder, one timer across every instrument |
| The turn split | behind a flag | MAD_TURN_SPLIT=1. Knob-blindness and wrong-tool closed; 18 of 19 scenarios arm |
| The setting sheets · the top bar | designed, not built | the shape to build against |
| T5 · cards | queued — the hinge | size L; gates T6 and T7. Its contract predates the turn split and wants a re-read first. |
| T6 · the floor · T7 · the door | queued | T7's acceptance is the werewolf game, which composes all seven steps |
| The pad(T12) | shipped | v636 — the eighth tool: a private per-owner scratchpad that rides a persona's every turn. Storage-shaped so a leak is structurally impossible(never an event, no broadcast, every read keyed by owner); the leak test was written first. §13 |
| Personas as participants | deferred | need holds user ids only; a human cannot yet require a persona to answer |