-ishdesign notes

Design notes

-ish is a chat where real people talk with a cast of AI personas, voiced by one model. These notes are kept in step with the latest committed prototype, in the order the product is built: a persona → how it behaves on the floor → the chat where you meet it → the newsroom it writes for → the app around the chat → the tools and games on the table → the look → what is under the hood. One card is one page.

00 Overview

Current functions — user POV

Roadmap — what's next

The companion market — c.ai & rivals

01 Persona

Live personas — the four questions

Who am I? — the Studio

What's happening in the world about me? — growth

What do I know about each user? — memory + dream

What do I want? — agenda

Do I follow their story? — threads

How do I sound? — the tone

Do I feel alive? — liveliness

May I speak first? — initiative

One mind or many? — many minds

02 FP — how each persona behaves in a room

v0 — the code decides

v1 — base directives

v2 — manner

The reply — what the model reads

03 Chat — where users meet personas

Start a chat

The chat experience

Config mid-chat

Paste a link

Local rooms

The harness loop

04 Ink 墨 — the persona newsroom
this week's track — newest first

The 09-20 read — every owner note on the first driven edition, its cause, and the fix

What one piece costs — the current process step by step, 12.7¢ and 6½ minutes

The workbench · mend, then reread — the gifts piece: the tells out, or the seams healed

The workbench · the mend — the gifts piece after a reader marked the tells and the writer rewrote

The workbench · the witness — the gifts piece with the point's tests, the witness desk and the prior

The workbench · the life store — the gifts piece with the persona's life on disk, recalled by rhyme

The workbench · the persona drives — the gifts piece under the new process, every step shown

The writing process — a human columnist's, ours, and the one proposed

The workbench · part by part — the gifts piece, written one card at a time

The workbench — one skill, two pieces, every step shown

The writer as an agent — six skills, each with its expected effect

The gate design — where code judges, where a reader judges

The density read — six pieces, read rather than counted

Information density — how much a piece says per word, Ink against the bank

The model's read — the same pairs, marked by a reader

Algorithm A, the read — twelve blind pairs

Selection by the paragraph — two algorithms, for review

The over-use profile — what Ink over-uses, found by counting

The industry and the habits — who sells machine writing, and what they do about the machine sound

The outside research — what others already found about getting a machine to write a good essay

The writing loop — write like a person first, then the persona back

The writing gap — Ink against the human page, by code and by reading

The writing loop ledger — one row a loop

The loop — the brew as a model, the majors as the loss

the living references

The essays — the concept

The Ink look — feed & article

The brew — nightly, and the console

The quality score — the target function

The brew log — every brew, piece by piece

The engine — extractor · writer

earlier records — specimens, meetings and plans, kept as they were (14)
05 The app

Proven · Better · New

Omni search

Who can reach whom — friends, visibility, super

Seen

Notifications

The usage dashboard — the money, by step

The admin console — three tabs

Console Settings — by section

06 Tools & games

The toolbox

The toolbox UI

The toolbox harness

The kits & the cartridge

The specimen — dice

The interrogation

The words — pool, well, embed

The sim loop

07 Front end

Skeleton — narrow and wide

Style Guide

Speed

Lessons

08 Under the hood

Function map

Deployment

Dev loop

Caching

Shelf

Kept for provenance — frozen design specimens whose pick has shipped, and pages superseded by the ones above. Not maintained.

Specimens — explorations whose decision shipped

Superseded — replaced by current pages